Arana's ascension and Baldur's Gate

Beory's final stand
Two dozen mindless peasants shreaded in less than two minutes

The party searched through both the sacrifice area and the meeting chamber before them. Finding agates, bloodstones and a couple of silver scrolls.

Thormyl, Teflon and Raak carried the rest of the party out.
Upon reaching the exit to the outside, they noticed that the guards were still stationed outside. Both of the guards looked worn. Teflon turned back into one of the locals and tried to persuade the guards to let him through with the priestess, taking her to another place. The guards initially let him go, but then saw the rest of the party also carrying bodies. Raak and Thormyl did their best to convince the guards to let them pass and fooled one of the guards to go back inside to check. It wasn’t worth to fight the guards, so they made their way, but not before seeing the other guard was seriously injured.

On their way to the docks they were confronted by three thugs, who wanted some gold. Three gp to be precise. With more of their kind probably lurking in the shadows, Teflon used his mind trick and managed to convince the thugs to leave them alone.

They got in the boat, which was guarded by Bingo this whole time. Bingo was pleased to see that all made it out, even if some were badly hurt.
Raak and Thormyl started to row. It was going to take a while as Thormyl was not used to rowing. The alternatives Bingo and Teflon were not even considered due to their strength and it didn’t help Teflon had an obvious fear of water.

Raak was in a hurry and pushed his body to the limit, eventually passing out. Teflon took over and they eventually made it back to Baldur’s Gate. Bingo got up and went to fetch the horses for the party.

He encountered two thugs on his way. Recalling his previous encounter while outnumbered, he forced himself to give up gold and a dagger to pass safely. He then returned back within an hour with all three horses and carrying equipment.

On the way back to the tavern, they were stopped by the guards. Thormyl’s attempt to tell the truth about the priestess made the guards suspicious. More guards were called and they were escorted back to the barracks, where they were detained.
Beory’s priest was called to confirm the story. When he arrived, he didn’t notice the unconscious Raak, took the priestess and left.
The guards were a bit confused and after a while let the party go without any further questions.
The party returned to the tavern to take their much needed rest.

As soon as all were awake in the morning and completed their person errands they hurried out of the tavern.
They rushed to the temple district, only to find 30 or peasants demanding all sorts of strange things. Majority wanted the priestess dead or sacrificed as she has brought unrest to the city, others wanted to see if she was real. The BG guards were doing all they could to keep the protest civilized. Raak came closer to the crowed and almost instantly found out that some of them had been bribed to be there. He then said that he was also paid to be here, but much more, a whole gold. Some of the peasants left in a hurry mumbling that the few copper their received was not worth it.

They couldn’t get access to the temple and went to check on the Ulaa’s temple instead. Here they found about a a secret tunnel connecting the three temples together – Ulaa, Beory and Ehlonna. Thormyl and Raak went into the secret tunnel, while Tylan, Bingo and Theren stayed behind.

In the tunnel they found two stone guardians who “only let through those of faith”. They passed the test and came up to the Beory’s temple. The priests and other priestess were packing to make a run for it. They helped the rest and headed for the tunnel. At this stage the BG guards were having difficulty containing the ever increasing number of now semi-violent peasants.

It began to rain and the tunnel was actually part of the storm drain system, which began to fill up.

Raak was carrying the unconscious priestess with another priestess and upon reaching the stone guardians they were denied entry. The unconscious priestess was “not of natural”. At this point the tunnel started to flood and they headed back. Thormyl made it to Ulaa and was concerned Raak didn’t. Theren then was sent to swim through the tunnel, but his superior swimming skills did not help him get passed the stone guardians.

The rest of the party could see a light coming from Beory’s temple, as if a warning of sort.
Inside the temple Raak lay down the priestess and noticed that the other priestess had drawn a dagger and was ready to fight. He turned into a bear and try to carry them both, but an external force was preventing him from moving the unconscious priestess. Positioning himself defensively away from the main doors, they both prayed for guidance.

Outside the conditions were getting worse. More guards were injured and had abandoned their positions, leaving just a few holding the key entry points.

The rest of the party started to suspect danger and explored their options. They eventually found out that a garden connects the two temples. It’s mostly built into the nearby hill, so difficult to see. Furthermore, it grows “magic vegetables” and is secret to those not of faith.

The party made their way to Raak and he was pleased to see his friends. They all tried to move the priestess, but at this point she had a strong magic effect on her preventing anyone from doing anything. Thormyl tried last and managed to take off the glowing bracelet, as this happened the windows started to smash – the enemy were coming in.

The party took a defensive position in the corner and used the massive statue of Beory’s angel as a barrier, funnelling enemies to either side.
The peasants were mindless, charging straight forward, their eyes wandering with lust, their actions sluggish (possibly from malnutrition, but also something else) and their smell was just awful.

Raak turned into a bear and fought the right flank, on the lower flank Theren and Thormyl took turns fighting the enemy.
Tylan cast a new spell – cloud of daggers appeared next to Thormyl, basically forcing the enemies to fight Thormyl or go through the piercing cloud, as the temple wall and the statue were blocking other paths. Now that the bracelet was off the priestess, the other priestess started to drag her friend away to safety through the secret garden.
Thormyl was empowered by the bracelet, each strike hitting so hard that some of the enemies body parts would detach and scatter across the temple floor.
Tylan’s spell was especially effective as the mindless mob kept walking straight into them, only pausing once they saw too many of their comrades were shredded. A loud banging could be heard on the main doors, but they had no time to worry about that.

More and more peasants were entering the temple through the windows, some being cut up by the cloud before they could even take a step. Raak was being challenged fighting 3 of them at a time and holding his own, as they just kept coming at him in his bear form and slowly wearing him down. Tylan still concentrating on his cloud of daggers spell did support Raak with his fire spells, but these were not as effective as they could only target one at a time.

The main temple doors finally caved in and a massive abomination stood. It rushed towards Thormyl trying to overpower him with its claw like hand and its massive weight. Thormyl took a massive hit and was somehow still alive, more hits connected with his shield and armour and he thanked his god for his luck.

Thormyl and Raak had used up all of their healing spells and were badly injured.
Some of the party were still standing, but the chances of them surviving this battle were slim.

[At this point it was 2:30am in the morning and we HAD to pause]

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The demon summoning begins.
Telepathically insulting a demon as it's pasing between two planes in agonising pain, is like sending a deaththreat to a gang leader and leaving your return address on the back

The party knew they had to act fast – they got off the boat and went straight into the very first tavern they could find to gather information.
They started asking around and Raak found a couple of sailors he had previously sailed with, unfortunately they were a bit drunk.
As they were asking around, bartender left and a horn was sounded. Only Raak and Theren heard the sounded and had time to only Teflon.

As the horn sounded, some of the patrons vacated the bar. Other patrons drew their weapons and attacked the party, as if knowing they were foreign. Theren moved in and distracted a magic user and a warrior, while Teflon attached the nearest enemy to him. Raak and Tylan fought off those around them and Thormyl took pot shots at a mage who was dealing some serious damage to the party.

The fight was over within a minute and the crowed outside, now larger than before started to make their way back. The party quickly searched the bar and the bodies, not taking anything from the till. They placed beer on the porch and prevented anyone coming back in. They made some copper from selling the drinks and pocketed this.

The crowed built up and eventually poured in. At this stage the bartender came back through the back door. Raak instantly jumped over the bar and threatened the barkeep, trying to find out who rang sounded the horn. Others around the bar took this as a threat and attacked. Before Tylan and Teflon could even react to the situation, Thormyl, There and Raak were down. Raak’s body was then tossed across the room – badly hurt. Tylan just managed to stabilise him before he passes to another world. Theren was in a similar situation – Teflon moving his body and then realising that he was at the brink of no longer being on this plane of existence. While this was all happening, Raak’s and Thormyl’s bodies were looted.

Tylan and Teflon took the bodies to a nearby barn and put them to rest. They contemplated the next steps. Teflon took action and went to buy some healing potions and also to meet his contact. Teflon found the supplies here were overpriced and could not afford any healing. He did however found his contact at the bar they just raided. Fortunately he was able to take shape of another person and sneak in unnoticed. He found that someone was being sacrificed later tonight and that he had been put on the list to attend this ritual. The Bloodhound guild was behind this.

They waited for the rest of the party to gain consciousness and planned their attack on the sacrificial chamber. At this stage they had a good idea who was being sacrificed – the priestess.

Tylan managed to enter with Teflon, paying with red agates and bloodstones.

The rest of the party waited outside with a new companion – Raak had charmed a dog…
They waited for the signal and then after much bribing and a combination of bluff, diplomacy and intimidation they all entered the underground chamber. 16 torches lined the walls and the 4 columns holding up the old stone sealing. A female servant had briefed them on their successful first step in becoming a bloodhound member and experiencing the sacrifice.

Three other rough looking men were with the party.

They entered the room with four large red horned humanoid like creatures who were in a cross formation around a large stone pedestal. On the pedestal an unconscious girl lay, surrounded by a circle of red agates and bloodstones. The female servant had moved to the other side of the room and had indicated for the summoning to start. The room resembled a cross, with each of the crosses end walls displaying a scroll and a magic fire burning near it.

The demons began to summon and the fires grew bigger, towards the middle, where the priestess lay.

The party quickly realised they didn’t have much time and attacked straight away. Two of the potential recruits ran for their lives straight away. The one that stayed behind, joined in the fight – taking the parties side, which surprised everyone.

The four red horned demons continued to summon, only fighting when necessary. As they continued to summon, the red gems evaporated into thin air, revealing misty portal like circle under the priestesses body. The mist, as if magic, surrounded and pierced her, causing her to moan and struggle, even though she was unconscious.

The party took down the first red horned demon, he instantly turned into ash! This slowed down the rate at which the gems were evaporating.

Unfortunately for the party the female servant also had magic up her sleeve. She was throwing red glowing magic stones at the party. Each one exploded right above their heads, causing the party to test their will or take mind damage.

Theren and Tylan went down, but the rest of the party managed to overcome the last three red horned demons and the servant.

As the summoning was interrupted, they saw that whatever was being summoned had a firm grip on the priestess. The area was tainted with magic, so Raak made a noose and pulled the priestess off the pedestal. Strange voices came from the now closing portal.

As the demon summoning spell withered and failed, Teflon telepathically communicated the following words to the demon who was in agonising pain: “Go back to hell, bitch”. The words he might live to regret.

Tired and injured, the party had for the first time defeated a demon, albeit by preventing him being summoned.

Religious investigations by Thormyl and Tylan revealed that after the sacrifice the demon would not only be raised, but he would have touched the very souls of those in the room. He would taint them in some way – possibly marking them so that they can be identified if needed. The reason for the summoning is not clear, but it was not for him to reside in these premises or possibly not even Baldur’s Gorge or Baldur’s Gate.

The party noticed that the old man that was helping at the start of the battle most likely had left mid-way through. Raak mentioned that he did see him take a hit from one of those red gems that were being thrown by the servant.

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The pillow shaped box and the priestess
Demon summoning scrolls? I know we shouldn't, but should we?

Now that they had taken care of clearing the ship, they needed to find the halfling trader Mosif, who promised to organise for their items to be identified.

Mosif was located in the Silver Star, which had a higher than usual number of guards outside. As the party approached the tavern they noticed the guards were tougher than usual. Raak approached the guards and was immediately denied access. He sat on the stairs in front of the guards in protest, only to be told to move across to the other side of the square.

Bingo managed to bribe one of the guards and silver tongue his way in.
It was a big tavern and after searching he was told by a maid that Mosif is in one of the private areas. He went there and saw Mine the dragonborn bodyguard. Mine was less than helpful, but eventually got Mosif.

Mosif instructed Mine to escort Bingo to the person Crown person responsible for the task of identifying magic items.
Bingo quickly found out that only 5 items could be identified:
- Rod – damaged dwarven rod of immobility
- Crossbow and 2 other items also identified
- Black gem and white hand necklace not magic

Upon exiting the tavern and group moved towards the docks. Raak spotted something amiss; a large crowd had gathered right next to the ship they had fought it just earlier. The ship and the creatures inside were neutralised, so the party was immediately concerned and went to investigate.

Half a dozen Baldur’s Gate guards were fending off a large crowd of peasants.
The country quickly understood that a box was found by a group of local thieves (who were now swimming in the water) and the guards fighting over a pillow shaped box.

The party understood it’s potential importance and quickly tried to entice the crowd to push forward. However, this plan slightly back fired as Bingo and Raak weren’t pervasive and intimidating enough and Theren was trying to reason with the crowd…

More guards were coming to help and were almost there. The crowd resisted the extra guards, as they began pushing people away or arrest, the party acted.

They took another approach:
Fog cloud spell by Raak blocked off line of sight on the pier and Bingo sculled down a potion of water breathing.

At this point the junior captain made it past the crowd and was in the fog – giving orders to protect the box… someone else

Bingo then jumped into the fog and after an intense period searching (and bumping into BG guards) located it. It was being carried down into the water by a junior captain of the city guard, who was climbing down a ladder. Without hesitation he jumped onto the box – still being carried by the captain. The captain not anticipating this was knocked off the ladder and had let go of the box.

The heavy box was dropped into the harbour and sank to the bottom – Bingo swam down and dragged it along the bottom of the harbour, under the pier and ships. It was quite deep 40+ ft, so after getting used to the pressure – he hastily went to the secret guild harbour entrance. Upon coming up, he surprised the guards, who told them to be on his way. They were probably more embarrassed by the fact that they were caught off guard and didn’t want to be reported, but it didn’t matter.
Bingo then quickly ran into another problem – another guild member, who was friends with a person allegedly Bingo owes money to. He was interested in his pillow shaped box. The halfling quickly improvised – “Do you stop me from spreading the my father’s ashes?” That seemed to work and Bingo quickly wrapped up the box and went straight to the tavern they were staying at.

Theren on the other hand wasn’t so lucky. Locked up with the other low life, he asked to be freed as it was a mistake, or at least be told for the reason he was arrested. Being dragged and thrown into jail did not help him at all. Eventually someone came to take his name. At this point he used his knowledge of the law (bless St Cuthbert) and asked for the form to be released, as no charges have been given – basically detaining everyone illegally. He filled in the form and it was taken away. Hours later, someone came in and released him and only him, without an apology, but more importantly without a criminal record.

Raak, Tylan and Thormyl retreated to a safe place. Tylan agreed to wait for Bingo at the tavern while Raak and Thormyl would go to the Temple District and find out more about their quests.

They came to Ulaa’s of worship and were told that there was another attempt at stealing the red gems. They decided to quickly investigate and found out the thief had injured himself by springing one of the simple traps. Raak had noticed that the blood trail leads back out the window and they went outside to follow it.
Soon it became obvious that the thief was badly injured, as they were now 15 minutes and still finding blood. They then spotted a boot pointing towards the sun sticking out of bush – it was not moving.

They did their best to creep up and surprise the thief, but only to find he was already dead. He had taken a serpents poison – which instantly kills anyone who has been seriously hurt. They found red gems in his back pack and returned these to the temple.

The half elf druid and the dwarf cleric then went to visit the Beory shrine and quarters, only to find that the priestess Raak was contacted about was in possession of a questionable book. Looking through it Thormyl determined it was evil in nature.
They were also told about a priestess next door that was practicing unnatural magic – who is now locked up and cannot be seen by anyone.

Beory’s cleric had almost begged Raak to return the priestess as she was a prodigy of the church, understanding spells well above a 14 year old’s grasp and understanding. Raak was given 25gp to help him on his quest, but turned it down and said he will do his best.

The party eventually all returned to the tavern and shared their findings.
Then there was the chest. The druid meditated and cast detect magic, using that knowledge the sorcerer was able to help the rogue identify the traps and eventually disable both.

Inside they found scrolls, items of interest and 5 silver sheets. The sheets were identified by Thormyl … they were demon summoning items, with about 10-12 needed to summon one.

The party split the sheets, Theren declining to carry one. The party decided to rest and were getting ready for bed, but Raak couldn’t rest.. a sense of urgency filled him. And then, as if to help him make the right decision, a voice that he had heard before repeated and stressed that the priestess is immediate and grave danger.

He started to pack up, the rest of the party stuck by him and packed up.

They headed to the docks, as that’s the last place he was told she was spotted. Talking to one of the shady boat sellers they found further information, that a group of large bulky men (or something else) took their “daughter” on a boat to Baldur’s Gorge.

Baldur’s Gorge was a place you could only get to by sea, it was a bay surrounded by steep cliffs, where you could buy almost anything. Unfortunately it was also the most criminal place within hours travel of Baldur’s Gate. Here the law was questionable and might makes right and weak don’t survive the night.

The party bought a small boat and rowed their way to the Baldur’s Gorge. Theren and Raak making quite the headway, almost halving the time it would usually take.

Raak tied the boat and just as Thormyl climbed onto the narrow dock half a dozen sahuagin jumped out of the water – some onto the dock.

Tylan was tangled in a sahuagin net almost immediately, hampering his aim.

Raak and Thormyl tried to control the narrow dock. Raak casting spells, while Thormyl kept the sahuagin from moving any closer along the dock to the party. Raak’s poison spray seemed to be ineffective, or at least they were resisting nearly all of his attacks.

Bingo was lucky and able to hide behind the boats side or behind his team mates – constantly surprising his enemies.

Theren took on an enemy from the boat then threw his dagger at one in the water. When that didn’t work, he threw himself into the water.

After the party defeated the sahuagin, they took a quick rest of the docks.

No loot or XP

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The battle in the ships hull and barnacles
Who's not a fan barnacles?

The party took advantage of still being in the city and decided to sell all their treasure.

As they were preparing to explore the ship they saw a tiefling approach them at the pier. It was Teflon, a warlock they met before.
Teflon waved passed the guards as if he knew them and made his way to the party.
The party greeted him with caution, but as they fought before at the gnomish fort, there was some respect and a pinch of friendliness towards him.

Teflon mentioned that he could sense something in the ship that felt uncomfortable to him and he was happy to help the party out.

Teflon, Raak, Thormyl and Bingo went to investigate the ship, while Theren and Tylan covered the pier and their escape route.
They found a couple of traps in the ship and noticed moving water below the deck.
The ship itself was rotting and full of barnacles. The top cabin was wrecked and Raak made a note of the fact the steering wheel and the connection to the rudder was missing altogether. They didn’t find much in the cabin, so Raak moved to the bow and jumped down into the hull.

The bottom of the boat was covered in sand with fast flowing seat water – defining logic as the hull was at least 10 feet underwater and with such a fast flow, the hull should be filled up by now. The sides of the boat were in a thick layer of barnacles, in some sections more than one feet thick.

As Raak landed he noticed a head like shape inside the barnacles, the head turned and told him to leave. Raak had tried to gain more information, but it was of no use – the head just kept telling him to leave the ship. He then spotted another head on the opposite side of the ship wall, and another one – seemed to be dotted left and right as a pattern. There was a bit of light coming from the open hatch, so the monk joined him.

At the same time Teflon made his way down the rotting, barnacle invested ladder (possibly more barnacle than wood!) in the middle of the hull. He also noticed the sand and the rushing water.

At this point the druid had enough from the barnacle faces and smacked one with his weapon, immediately causing a chain of events to occur – or just bad timing.

A mini tidal wave… a massive wave almost 5 feet high originated from the bow, taking everyone by surprise and pushing them towards the stern of the ship. As the party were pushed, faces appeared on the side of the ship that were previously barnacles – these faces then jerked forwards, attacking the party with their rusty, barnacle covered weapons and arms.

They could now see what was at the stern – massive squid like creature taking up the entire back of the hull – fully embedded into the ship, with only the mouth and the seven or so tentacles visible. The tentacles moving with the waves as if in a search for something.

Teflon found himself right in front of the beast – after barely being missed by the barnacle men. He tried to retreat, but the waves were too strong and kept him face-to-face with the beast.

At this point, Theren, Thormyl and Raak (in bear form) were fighting the locked in barnacle creatures and were making their way to the middle of the hull, where Bingo had jumped down and was taking shots at the tentacle beast. Tylan stayed in the cabin shooting through the ladder hole at the best. He wasn’t risking jumping down as he was already hurt.

Then, two giant crabs appeared to originate from behind the beast, one from beneath the beast and another from above, breaking through the deck and going straight for Tylan, exposing the top of the beast in the cabin, which a tentacle immediately took up, luckily Tylan was out of reach.

The party was also surprised by one of the barnacle faces, who instead of attacking screamed at the party. Frightening them as they went past.

After the crabs were dispatched – Tylan roasting one with his magic and the other being dispatched in the hull by Theren, the party needed to concentrate on stopping the waves, the barnacle men and the beast. At this point Bingo found an area of high sand – probably a combination of barnacles, shipwreck material and other junk. He took cover and was able to hit the creature every time.

Thormyl and Raak were systematically attacking the barnacle covered things and making their way down the hull. Theren was doing alright, but a wave pushed right against the beast, at which point it he was fighting to survive. Teflon was also in a bit of trouble, but managed to move just far enough so not to be threatened by the beast.
Tylan and Bingo continued to take their shots – continuously damaging the beast and noticing that the waves were getting smaller as they did more damage.

Theren, eventually went down and Raak (still in bear form) grabbed him, just before he was going to be consumed by the beast, as he was grappled by one of the tentacles.

The party eventually overwhelmed the beast and killed off all of the barnacle creatures. They found nothing more but barnacles and the captains sword.

The magic detected by the Raak and Teflon slowly faded away from the ship.

Loot and XP given
Bingo gained an inspiration point

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The Crown and the cursed ship
Free barnacles for everyone.

The party completed their training and were now ready for their next challenge – eager to use their new abilities and spells.
They realised they were all carrying much more than they could actually physically carry and had to sell off some of their loot.
They found the magic shop closed. The seller was packing up and leaving, he was in a hurry. Raak and Tylan were the only ones who met him and they sensed urgency in him. He offered to sell them his last set of items – a scroll, a potion, his ring and his glass eye.
Tylan and Raak didn’t have enough gold, so they resorted to swapping their scroll of protection of good for the scroll and the potion.
The owner left the shop in a hurry.

As they were hanging outside the now closed shop, they saw a dozen or so guards attempt to gain entry to the shop. A guard was stationed and the guards were looking for further information about where he went. Tylan helped out the guards and pointed them in the right direction.

Raak had a different idea, using his new powers he turned into a mouse and tried to get past the guard. The guard spotted the critter and whacked it with his axe, instantly turning the mouse back in Raak – a wood elf. The guard cursed at the elf, but resisted to take another swipe at the druid.

At this point the party redistributed some of their wealth and resources – making sure no one is carrying all of their loot…

The party then went to search for an alternative vendor.

They managed to retrieve information that someone was actively buying and selling magic items. Sniffing out further information, they found out the person was station on the Crown ship in the docks.
As they only had one lead they went ahead and traveled to the docks district. Here Raak was in his zone – spotting one or two of his fellow crew members (avoiding one as the guy thinks Raak awesome him 10gp from a bet). As they came to the actual docks, they immediately noticed the three large masts towering above the building skyline. Coming closer a to the main docks, the massive barque was now fully visible, “Colossus” written in troll sized gold letters near the bow.

A group of Baldur’s gate guards were blocking entrance to the ship, behind them, a more strict and ordered line of well-armed Crown guards stood tall.

The party made every attempt to get on the ship but nothing worked.
But, then, to their luck, they saw Mosif, with his crew strolling towards the crown ship.

They intercepted him and it appeared he was in a hurry.
After a quick chat he had told them that he had almost lost a ship and its crew. It’s captain was captured, crew missing or dead. The few that managed to steer the ship back to port are shaken and in hiding. The actual boat was docked on the northern side of the docks – and after a number of his dock staff went missing trying to unload the cargo, no one will go near it. He had sent two groups to sort this problem out. Neither has returned upon entering inside.

For clearing out the ship, he is willing to attempt to organise a meeting with the person trading magic items.

The party agreed and head over to the northern docks. The guards station to prevent anyone boarding the ship said strange noises come from it at night. Ship is cursed – ran ground and is haunted.
The ship itself was a small coastal trading ship – but it was old, the wood was rotting and barnacles were everywhere – unusual for a ship to have so much.

Being careful, the party began boarding the ship. They managed to get one door open, saw nothing inside the captain’s quarters. The hull was still unexplored. Raak went to the bow and opened a storage gate.
Four half orcs jumped out. They were all covered in barnacles and some had bones sticking out.

The enemies were fierce. Almost instantly taking down the Bingo. Their attacks not only did damage, but also “persuaded” the injured target to jump into the water, Tylan found out.
At one point the Raak, whilst in bear form, stood on the very hatch on the deck that the enemies jumped out of, only to fall through it due to his weight. Not lurking around, in bear form, he immediately climbed out.
Thormyl did his best to fight and stabilise the party, especially Bingo.
Two more enemies came from the captain’s cabin, but they were also dealt with in the end.

The party have not entered the ship.
Bingo and party found the following items on the six half orcs:

6 battle axes
3 hand axes
6 Damaged chain mail
2 shields
Artisan’s tools
Grappling hook
3 torches
2 crowbars
chain (10 feet)
crossbow bolts (14)
Lots of barnacles

Xp not given.
Thormyl and Raak earned an inspiration point.

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Mosif and Bingo's items.
Some say Mosif's favour is worth a small fortune, others say it is like a god's blessing, no one has heard of it being used to "get their stuff back", until now...

After finishing off their breakfast, the party noticed a bit of a scuffle outside. A couple of rough looking men were being restrained by the guards. Bingo noted that they could have been thugs from Baldur’s Gate, but couldn’t identify them.
Raak asked if everything was ok and the BG soldiers said that they were trying to get unlawful entrance to the Tavern and badly injured two of the guards, who were sleeping.
Raak, with Thomdor went and assisted the two injured soldiers.
As Raak was leaving, he unintentionally started to act “shifty” around the soldiers and mumbled something in a foreign language – it was actually a small prayer of thank you, as the soldiers may have prevented the party (and Raak) from being attacked by the thugs.
One of the soldier captains took this as a bit of an insult and honestly thought that Raak was a criminal wanted in BG! He mentioned Raak’s head is worth 50gp in BG, enough to pay his squad’s wages for a whole month. This quickly escalated and all 15 or so soldiers were about to fight the party. The soldiers had veterans in their ranks so the party hesitated to attack, plus they were meant to be on the same side. Tylan attempted to defuse the situation, acting as a highborn of BG… the captain eventually agreed on 25gp and allowing Tylan to take Raak back to BG for sentencing.

The party continued on their way to BG, persevering to catch up to the thieves who stole Bingo’s items.

After a while some of the party members could go no further.

They were not far from BG. A premium tavern was not far ahead, where the high born of BG usually gathered. Thomdor remembered that there was also another, less expensive tavern around the back of this one. They went there instead.

Talking to the barkeep, they found out that there was trouble in the tavern next door and immediately went to investigate. Two light horses stood outside, the light saddle and farmers markings indicated it had travelled far – could be from the farm. Inside they found a group of highborn kicking and interrogating two of the guards from the farm. One was beaten unconscious, the other appeared drunk and also beaten.

The party accused them of stealing from them and passing the intimidation check, dragged the conscious one outside. Raak had dunked him in the trough, semi waking the guard up. The tavern bouncer (obviously a season fighter), stood outside on the tavern balcony and watched the party interrogate the poor guard further. They got little information, except for the fact that the rest of the guards left off with the items and the tavern’s gold, wounding the tavern keeper in the process.

Nadar was left in the back tavern – too exhausted to walk or ride. Raak, Theren and Thomdor travelled at a slower pace with one horse. Tylan and Bingo rode ahead, trying to at least catch up and follow the rest of the thieves. Tylan’s riding skills were very effective, enabling him to travel with Bingo on one horse at full speed.

They reached the main Baldur’s Gate’s city gates, with no sign of the farm guards. They were almost certain they did not pass them. They asked one of the senior BG guards to keep an eye out for the farm guards and for their friends. The guard much appreciated the tip and agreed

They split up even further, Tylan searching the central district, with no luck and Bingo checking with his guild. Bingo was in luck, someone tipped him off that a large number of unique items will be sold at the auction. The items came from an unusual source and were to be sold as soon as possible, on a Sunday of all days (today).

Bingo infiltrated his own guild, being well aware of the sever repercussions should he be caught. Making his way into the action he almost lost his cover as he spotted his own items (including the crossbow), with an auction sign!
To his luck, one of the auctioneer assistants was an old accomplice of his, he sneaked through the faceless crowd at the auction and made it to his mate. He managed to delay the auction – his mate “seemed to have lost” some of the indicated starting prices and item value sheets.

Bingo sneaked back through and met up with Tylan, they waited for the party to return to make the next move.

Going to get the items from the thieves guild was out of question, for some of the party.

They decided to see Mosif first.

They were stopped at the gates. Mosif was not available, it was Sunday… But the blessing of Thomdor’s deity, they were in luck. One of the guards was a junior member of his sect. Thomdor flexed his religious muscle and managed to gain entry for himself and one other.

Mosif was delighted with the farm’s update and the party’s initiative to deal with the farm’s threats.

As a reward, Mosif offered the party a game to play… which some of the party did not take well.
He would offer a total of 10 items and each party member could only pick one item. The catch was that the items would be offered one at a time to only two members of the party, individually. Meaning that if the two it was offered to refused the item, it would be “lost”. It was bizarre, but Mosif was getting a bit of a kick from this, being a halfling and all.

The party ended up with a number of rings, +1 magic dagger, greater healing potion and 100gp.

Mosif also offered one favour the party could use at any time.
After much discussion about when to use the favour the party, the party asked Mosif to help them retrieve their items from the guild’s auction.

Mosif said he will do his best and to come back after the auction was finished. They provided a basic description of the items they had.

After doing their own things, they returned. Mosif had some of their items, plus more.

It was night and they desperately needed to rest.

XP given
No further loot

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Another one joins the party, with instant regret.
The only good thing about owlbears is that the wizard who created them is probably dead

The party searched the area, they were in a hurry and Bingo was a bit distracted so his search was not as fruitful as it is usually. He found the weapons the wood elves were using, short bows and short swords. Their armour was too big, for him to don. Seeing this hurried attempt at the search, Raak did his own, turning a few of the elves over and finding a coin or two and a whole lot of arrows.

The party interrogated the captured wood elf leader. With the high insight Raak had, he spotted that something was amiss with his behaviour. The elf looked like a well training fighter and probably wouldn’t give them much information, but he kept looking around, breaking character.

After a while, the elf finally caved in and told that he was worried about a specific young elf who was in one of the trees. The party agreed to check on him and help him (if possible) if the wood elf leader would answer their questions. The wood elf guided them to a tree, not 60 ft in the forest, which had a bird, that did not seem to be afraid of them. Raak proceeded to search the tree, but was warned by the elf, not to, as the bird was actually an alarm. Setting it off would alert others.

Raak gave the go ahead for the wood elf to call off the bird, not before surrounding the elf and readying an action to attack.

The bird was called off, or it seemed it was. Inside the tree were two small potions. They applied one to the young elf, who was barely alive and took the other. The leader elf was relieved and told them that they were tasked to track the party down and use force to find out where the farms gold and items came from and if they were going to Baldur’s gate to sell them.

Confused by the fact that it was Bingo’s items and gold that was partially given to the wood elves, the wood elf leader had nothing more to say except ask for Raak’s name. The party tied him up, although at this point they were on neutral terms. The wood elf was grateful that the young elf survived and their lives were spared.

The party continued forth, even though Raak could no longer tell how far behind the travelling horsemen they were. Theren was only doing slightly better at tracking, confirming that indeed there had been horse travel in the direction of travel in the past week. Helpful…

Even though it was now coming to the second day of travelling without rest, the party pushed on. Surprisingly no one was exhausted from the travel.

They spotted a lone figure up ahead. With caution they closed the distance, abstaining from ambushing the target from the forest.

The lone figure was a well armoured dwarf, covered in blood with and a blooded cloth banner of the farm on his shield. He seemed weary and tired, but not hostile.

After a winded and a bit of an awkward conversation he said that was looking Nodor, a dragonborn and his party. He was sent by Mosif, to retrieve the party safely from the farm.
Although initially suspicious, the party (or majority) trusted his word and story.

The dwarf also explained that he was ambushed twice on his travels, the second time only barely surviving, as lightly armed riders almost trampled him. He managed to hit a couple and almost dismounted one. He had dropped a few of the items, an arrow, Bingo’s +1 arrow. There were five to ten riders, he wasn’t sure as it all happened so quickly and he was knocked out.

The party continued forth, not an hour went by and they heard a strange whistling sound… they couldn’t quite identify it, until it was too late. An owlbear and two hobgolbins came springing out of the bushes and undergrowth. Theren’s monk instincts kicked in and he was able to sense the attack. Tylan and the dwarf identified the screech – the screech just before the owlbear attacks its prey. Tylan shouting a single word to dragonborn, alerting him to the imminent danger, leaving only Raak to be flatfooted.

The battle was fierce, Nadar and Theren taken on a hobgoblin each, with Tylan providing cover fire with fiery spells. The dwarf went toe-to-toe with the massive beast, his armour and shield providing just enough protection each time for the blow not to be fatal. Unfortunately the owlbear, towering over 10 feet, also had a beak attack. Which hit the dwarf every time and every time the dwarf would use his magic and heal himself, almost to full health. The party saw this feat and the fact these were much more powerful than the druid healing spells.

Nadar breathing dragon breath across the one of the hobgolins and owlbear, doing massive damage. Tylan finishing off the other hobgoblin with his magic. The party was now concentrating on the owlbear, with the dwarf cleric still taking majority of the hits, his shield now punctured by the claws and well worn. The party had now weakened the beast, but it had one more trick up its sleeve (or fur/feathers?), it’s screech. It moved into position and screeched a deafening sound, but the entire party managed to resist this mind attack.
Tylan finished off the ownbear with his firebolt spell and the party searched the remains.

The owlbear was wearing a harness, strange the druid thought. It must have been raised by the hobgoblins. The druid also detected a magic aura coming from the creature. Tylan confirmed that apparently they were created by a wizard – who probably died shortly after. The dragonborn didn’t want to take any chance, and sliced off the head, and Raak noted the magic aura started to dissipate. Hobgoblins didn’t have much with them, the party looted what they could.

The party was on a mission and ignored/avoided any further confrontations.

Coming up on the main road, the party saw a massive caravan with Baldur’s Gate guards traveling towards the north tower, on the east coast. Tylan strolled up to find further information, but was almost killed by the horses. The caravan did not stop.

The party pushed forward, now going two days without rest. Tylan’s and Raak’s bodies could no longer continue and needed to rest. Fortunately the were now on the main road and a tavern was not far from them.

They stopped for the night at the tavern, but not before impressing the owner and getting a round of free drinks. They also learned that the horsemen were only 12 hours or so ahead of them. They were two days from Baldur’s Gate.

The party wakes up the next day.

Notes:
Dwarf may need his shield repaired from the access damage in the future. Currently shield functioning as normal. Try avoiding further battles with large beasts.
XP has already been given out.

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Town celebrates at Bingo's expense
Bingo's near death experience and the wood elf spies.

Waiting patiently in the barn the party wanted to get a better view of the windmill entrance. They had the cover of the night, with the young moon revealing nothing but the outline of the buildings.

While the party rested, Bingo the rogue and Raak the druid decided to move a bit closer to the windmill to see if they can get any further information. Sneaking outside the barn, Raak had bumped into some of the livestock. The cows were frightened and started to move around. A few of the cows were frightened enough to run away, in the direction of the main village. The guards stationed near by light up their torches and started to search around for the source that spooked the distraught animals.

Bingo and Raak retreated back to the barn and waited patiently for the wandering torches to return to their positions.

After all had settled, they made a second attempt.
This time, they made it just as far, but again Raak had spooked the cattle. This time it was much worse. He had tripped and stumbled right into one of the cows, setting the whole heard off. Raak had retreated back into the barn, while Bingo had hidden himself in the ruins nearby.

Although the guards were out for a much longer time, the commotion had settled eventually with some of the cattle returning to their resting place. Bingo decided to make a solo attempt at gathering further information about the windmill and the guards.

He sneaked all the way up to the windmill and listened in to the guards.
The guards were playing a common dice game, gambling away their hard earned copper pieces. One of the guards sounded a bit intoxicated.

Bingo took this opportunity to get some further intel and pretended to be drunk himself and asking to take part in the game.
Coming out into the torch light, stumbling and slurring his words, he had asked to play the dice game. The guards saw this as an opportunity and of course let him play. The stakes were raised and soon they were playing for the sum equating to the guard’s wages.

At this point Bingo now owed the guards 20 silver pieces and tried to flee by dropping 1000 ball bearings and getting away as fast as possible.
Unfortunately for Bingo the guards saw straight through his plan and as he pulled out the ball bearing the guards were already on alert and attacked.

The drunk guard stumbled a bit and missed Bingo, but the other two pierced his armour and as Bingo turned to run a final hit knocked him unconscious. As his lifeless body lay there, the guards looted all they could. The wounds were so grave, that someone could have mistaken him to be dead.

In the barn the party waited patiently for Bingo’s return… and waited…
The druid woke everyone up and the party didn’t get their much needed sleep. They went to check the windmill as a group.

They entered the windmill, which to their surprise wasn’t guarded and found Bingo’s body. The druid tended to Bingo’s wounds. None of Bingo’s possessions could be found near him. The door leading to the top of the windmill was locked. Magical protection spells were guarding the door. As the party tried to enter, flames ripped out of the door, scorching the walls and majority of the party. The trap could not be disabled and the party left.

As they were leaving they could hear voices and music coming from the town. They decided to investigate.

The party found out that the guards had intercepted a large delivery from Baldur’s Gate – “an interim payment, while the rest of the gold owed is finalized”

Some of the goods that were intercepted by these guards were traded with the Wood elves – in the middle of the night. While some were put on the wagon with their best soldiers and sent to Baldur’s Gate to be traded.

The party saw one of the guards in the tavern. The tavern was full – beer was flowing, free in fact! The local bard was playing and the town was celebrating. Raak was approached by 4 wood elves, who were drinking water and were under a disguise. They told him to leave as they were watching the place. After leaving the tavern to search for some horses, Raak, Tylan and Theren were intercepted by a group of wood elves who were standing just outside of the town’s light. They threatened to attack, but the party managed to evade the encounter and return to the main town area.

In the meantime, Bingo and Nadar had spotted that the guard that attacked Bingo earlier on, was already drunk and had one of Bingo’s items on him. The royal nose ring that they found in the giant’s cave. Nadar and Bingo had a plan to retrieve this item.

While Nadar came to the bar and started making a scene by smashing the free beers, apparently they were terrible.
Bingo had climbed on the bar and acrobatically and stealthily made his way towards the nose ring guard. Unfortunately, his acrobatics had attracted unwanted attention and some of the crowed was cheering him on.

Seeing this, Nadar grabbed more mugs and smashed them onto the floor, cursing and intimidating those around him.
Bingo saw the opportunity and while congratulating the guard, with one flawless action, took the ring off and made his way out of the tavern. Raak followed, but not before he unintentionally made friends with some of the other patrons.

The party gathered together and now avoiding the wood elves, decided to leave the town and return back to Baldur’s Gate.

They hadn’t traveled far, when they were ambushed by a group of wood elves.
The wood elves were well hidden, but one of the elves had slipped and injured himself with a bow, giving away his position.
The party defeated the elves and kept one of them alive – ready to interrogate him.

XP and loot to be given out next session.
Raak has been given an inspiration point for deceiving the elves in the tavern and avoiding an encounter with wood elves outside the tavern.
Nadar and Bingo receive an inspiration point for retrieving the royal nose ring.

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The giant's cave and the farm encounter
Rats, infact, are highly attracted to alchemist's fire.

Searched bodies outside
Checked inside – 3 wounded men, large fire, giant area
Found loot
Cold boots, hand cross bow, rod, scrolls, gems and other items.
Royal Baldur’s Gate jewellery found – dragonborn fighter
Moved the fire – secret room
Illusion – library
Set on fire, abandoned living area of someone important – rugs etc.
Book about him trying to integrate and control the giants – not much success and failure towards the end.
Five more bandits returned and the party chased them.

Search bandits
Sleep in cave
Rats! One finds its way into Bingo’s bag. Raak sits patiently while it eats everything.
Eats alchemist’s fire – burning items
Rats biting 3 tied up prisoners
Set up a fire and patrol
Day comes – leave cave
Raak and Theren return to untie the prisoners, 1 probably won’t make it through the night.
Pass BG soldiers

Second session:
Arrive at the farm.
Archers shoot arrows to prevent any further progress.
Met up with the “leader”, who demanded 4000 gold coins to restart production of the tannery and butchers.
Explained that the wood elves have been invading their farm, so they have to be really protective. Wood elves arrived not a month ago and took over the east forest mountain range. The west mountain side is rocky.
Wood elves were stealing their cows and basically a constant threat.
Some of the archers were wood elves.
Further investigation revealed that the wood elf archers were wood elves that didn’t want to be part of the wood elf culture and constantly running away from a “threat”.

Party then traveled to the mountain edge, traveling up a path. The wood elves followed the party and then a shaman came out and decided that he will spare the party’s lives.
After a dangerous moment, the adventurers found out the wood elves didn’t want the cows and had traded in the past with the humans – bows for cows. Now the cows are just wandering into the woodland and since everything in the woodlands is theirs, so are the cows.
The elves are fleeing a great danger that has destroyed their lands.
The “giants” were also indirectly being “used” by the elves to prevent help from Baldur’s Gate – “They had their purpose” said the shaman
Shaman turned into a crow and flew away, releasing the party.

The leader of the farm also mentioned that mercenaries have been paid to come within a fortnight to “deal” with the elven threat. He has paid them in gold up front. But where was this gold from?

Later the party found that the humans had no control over the wandering cows and the cows could basically wandering anywhere.
Found a windmill that was spinning quite quickly… Nadar’s and Bingo’s investigation revealed it was used to grind gems for someone. That someone was paying handsomely for the process.
The cows were forced (sometimes to death) to operate the windmill, by running around in circles in a chamber below the building.
The party decided to wait in a barn nearby until the next night to find out more about the said person.

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Pitchfork and the four arm battle.
Bandits, what bandits? Oh, you mean GIANTS?!

Having defeated the spell caster and the zombies, Bingo and the party searched the area.
Bingo climbed up the tree, which was almost entirely surrounded by a pond and started searching the casters body, which was resting on a makeshift platform, 20 ft up the tree.
Unfortunately as he moved the body to gain better access to the pockets, he shifted the weight and the platform cracked, sending both Bingo and the body into the muddy pool below.

The party scrambled to retrieve any of the fallen objects.
The druid noticed runes inscribed into the tree, enhancing performance of spells cast from the platform.

They searched the rest of the area and found that one of the zombies was actually Johan, still carrying his father’s letter.

A bit weakened from the fight, the party returned to Pitchfork and returned the note to Johan’s father. He did not take it well and claimed they should have captured zombified Johan so that he could still be part of the community, much like Martin. Martin was a zombie. Raised high above the ground on a long pitchfork, he hung behind a building. Apparently he was important to the community and was still there “in spirit”. They would feed him old meat and other corpses… apparently he like female flesh the most.

While the druid was having none of this, Tylan raised the halfling rogue so they could quickly search Martin, before Raak set fire to him. Unfortunately Bingo didn’t anticipate for Martin to be so “lively” and was bitten in the neck by the zombie. He resisted the poison.

Bingo then took on a persona of being possessed by Martin. To everyone’s surprise, the villagers believed him – except for Johan’s father, who thought it was weird and left.

Bingo, aka Martin then negotiated for the villagers to let them stay the night and being rewarded with a Inspiration point, having been just about kicked out of the village a moment ago.

They slept well, with guards stationed outside their house. The next day Martin’s widow or now wife came over to see her new husband. Bingo “Martin” said that he’s just going to travel to the next town and will be back later. He was given his favourite pitchfork to take with him – which he struggled to carry.

The party carried on down the North road and passed a broken caravan. They did not stop to help.

They then reached the last guard tower – a sign of the Baldur’s Gate influential boundary. Here a dozen or so Baldur’s Gate soldiers were training. As the party got closer they noticed that the soldiers were worn out and most had visible injuries.

They tried to get more information, but were brushed off and were simply warned of the three “bandits” out there that were very powerful.
Nadar challenged what appeared to the guard representative to a duel, after being insulted at their lack of skill and a comment about going to their own grave.

The challenge was accepted and the duel was a close one, each fighter just missing the other. However, Nadar managed to land a powerful blow, stopping just before it did any serious damage. With a single hit the fight was over. The guard then told Nadar that the bandits were powerful and not far from the tower 3 of the 6 were left. He also whispered something else in Nadar’s ear, which no one else heard.

Travelling further down the road they spotted a dragonborn warrior lying on the road, who was poisoned. At a closer look he was lying in a pull of blood, not his own. Tightly holding a part of a head – squashed by his armour.
The party helped him out and they agreed to fight the bandits together. Thanks to the druids and monks tracking skill, they followed the blood trail through the forest.

As the party approached the site, they noticed bare traps as well as a large cave in a hill.
They made some noise to lure out the bandits so they could be ambushed, however, they misjudged.
“Bandits” were actually giants with 4 arms – Goro and Gorita + 5 medium sized thugs coming from the cave.
Goro and Goritta (who was injured) broke out of the hill’s wall – causing fear and panic within the party. Goro was a giant, a spear in his two left hands and a sword and shield in his right. Goritta was missing her left arms and the stumps were bandaged up. She held two battleaxes in her right hands.
Upon seeing these giant monstrosities break out of the hill’s face, fear spread across the entire party – some failing both of their saves. Tylan contributed to a significant amount of damage to Goro, tapping into his wild magic to increase his concentration and spell precision.
After the druid cast faerie fire spell on Goritta and the last bandits (monk making the save vs druids spell for the nth time!) the monk went down, but was immediately brought back but druids healing magic.
They defeated all, with the dragonborn warrior falling just before the fight ended. He definitely bore the brunt of hits from Goritta. The dragonborn warrior stabilised, without any help from the party.

The party stood in a giant pool of blood, some of their own, but majority of their enemies’. Tired, hurt, but eager to see what their heroic deeds have brought them.

Loot and XP to be given out at the next session.
Party reminder – choose your gods and flesh out background.
Bonus XP for Bingo RP (Martin)
Bonus XP for Raak for preventing an ally taking damage (faerie fire)

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