Having defeated the spell caster and the zombies, Bingo and the party searched the area.
Bingo climbed up the tree, which was almost entirely surrounded by a pond and started searching the casters body, which was resting on a makeshift platform, 20 ft up the tree.
Unfortunately as he moved the body to gain better access to the pockets, he shifted the weight and the platform cracked, sending both Bingo and the body into the muddy pool below.
The party scrambled to retrieve any of the fallen objects.
The druid noticed runes inscribed into the tree, enhancing performance of spells cast from the platform.
They searched the rest of the area and found that one of the zombies was actually Johan, still carrying his father’s letter.
A bit weakened from the fight, the party returned to Pitchfork and returned the note to Johan’s father. He did not take it well and claimed they should have captured zombified Johan so that he could still be part of the community, much like Martin. Martin was a zombie. Raised high above the ground on a long pitchfork, he hung behind a building. Apparently he was important to the community and was still there “in spirit”. They would feed him old meat and other corpses… apparently he like female flesh the most.
While the druid was having none of this, Tylan raised the halfling rogue so they could quickly search Martin, before Raak set fire to him. Unfortunately Bingo didn’t anticipate for Martin to be so “lively” and was bitten in the neck by the zombie. He resisted the poison.
Bingo then took on a persona of being possessed by Martin. To everyone’s surprise, the villagers believed him – except for Johan’s father, who thought it was weird and left.
Bingo, aka Martin then negotiated for the villagers to let them stay the night and being rewarded with a Inspiration point, having been just about kicked out of the village a moment ago.
They slept well, with guards stationed outside their house. The next day Martin’s widow or now wife came over to see her new husband. Bingo “Martin” said that he’s just going to travel to the next town and will be back later. He was given his favourite pitchfork to take with him – which he struggled to carry.
The party carried on down the North road and passed a broken caravan. They did not stop to help.
They then reached the last guard tower – a sign of the Baldur’s Gate influential boundary. Here a dozen or so Baldur’s Gate soldiers were training. As the party got closer they noticed that the soldiers were worn out and most had visible injuries.
They tried to get more information, but were brushed off and were simply warned of the three “bandits” out there that were very powerful.
Nadar challenged what appeared to the guard representative to a duel, after being insulted at their lack of skill and a comment about going to their own grave.
The challenge was accepted and the duel was a close one, each fighter just missing the other. However, Nadar managed to land a powerful blow, stopping just before it did any serious damage. With a single hit the fight was over. The guard then told Nadar that the bandits were powerful and not far from the tower 3 of the 6 were left. He also whispered something else in Nadar’s ear, which no one else heard.
Travelling further down the road they spotted a dragonborn warrior lying on the road, who was poisoned. At a closer look he was lying in a pull of blood, not his own. Tightly holding a part of a head – squashed by his armour.
The party helped him out and they agreed to fight the bandits together. Thanks to the druids and monks tracking skill, they followed the blood trail through the forest.
As the party approached the site, they noticed bare traps as well as a large cave in a hill.
They made some noise to lure out the bandits so they could be ambushed, however, they misjudged.
“Bandits” were actually giants with 4 arms – Goro and Gorita + 5 medium sized thugs coming from the cave.
Goro and Goritta (who was injured) broke out of the hill’s wall – causing fear and panic within the party. Goro was a giant, a spear in his two left hands and a sword and shield in his right. Goritta was missing her left arms and the stumps were bandaged up. She held two battleaxes in her right hands.
Upon seeing these giant monstrosities break out of the hill’s face, fear spread across the entire party – some failing both of their saves. Tylan contributed to a significant amount of damage to Goro, tapping into his wild magic to increase his concentration and spell precision.
After the druid cast faerie fire spell on Goritta and the last bandits (monk making the save vs druids spell for the nth time!) the monk went down, but was immediately brought back but druids healing magic.
They defeated all, with the dragonborn warrior falling just before the fight ended. He definitely bore the brunt of hits from Goritta. The dragonborn warrior stabilised, without any help from the party.
The party stood in a giant pool of blood, some of their own, but majority of their enemies’. Tired, hurt, but eager to see what their heroic deeds have brought them.
Loot and XP to be given out at the next session.
Party reminder – choose your gods and flesh out background.
Bonus XP for Bingo RP (Martin)
Bonus XP for Raak for preventing an ally taking damage (faerie fire)